Pachinko Machine. 2017
Pachinko Machine is a vertical pinball machine (or pachinko) played by large number of people in Japan. This digital version is a self-learning pachinko displayed on a screen with a highly detailed kinetic graphics simulation. The machine plays the game by itself in an automated setup. Through machine learning algorithms the pachinko will become increasingly accurate in achieving the winning result. During the period of the exhibition the machine optimises its own performance and improves its results hour after hour. The only obstruction to fulfil the complete learning cycle is beyond the machines’ control; there is a second intelligence embedded within the machine that aims to obstruct and obfuscate.
The work aims to represent the walk of life and although we may be able to control some part it, there is always an element of chance that may destruct and encourages us to stray from our original path.
Created with Unity. Displayed on a vertical screen.
Note: The text above was written by the Artist. No modification was made by C.O.C.A.
Dr Brigitta Zics is an award-winning artist who creates works with visual and material sensitivity that seeks to fashion new experiences. She works on the convergence of art and science and explores mixed-media forms combining various techniques and emerging technologies. She has graduated from Hungarian University of Fine Art and subsequently from the Academy of Media Arts Cologne receiving scholarships from DAAD, Eötvös State Grant and Ludwig Award. Her works has been exhibited at Budapest, Berlin, London, Los Angeles, Monaco and Cologne and published at Leonardo Journal (MIT press) and other academic journals ( Springer, Taylor & Francis). In 2004 her work was nominated for the International Media Art Award at ZKM, in 2005 she was selected for one of Europe Best Multimedia Artists.